Generalized Image Acquisition and Analysis

Performance Capture of High-Speed Motion Using Staggered Multi-View Recording

We present a markerless performance capture system that can acquire the motion and the texture of human actors performing fast movements using only commodity hardware. To this end we introduce two novel concepts: First, a staggered surround multi-view recording setup that enables us to perform model-based motion capture on motion-blurred images, and second, a model-based deblurring algorithm which is able to handle disocclusion, self-occlusion and complex object motions. We show that the model-based approach is not only a powerful strategy for tracking but also for deblurring highly complex blur patterns.



Software Update

The MATLAB Color Calibration Toolbox v2.1 (minor update) has been updated. No new functionalities this time; added error tolerance against missing packages.


Eurographics 2014 Introduction to Optimization Techniques in Computer Graphics

Slides are online here.


GIAnA associated with the Laboratoire Photonique, Numerique et Nanosciences (LP2N)

We will create a computational optics group at the LP2N.


GIAnA joined INRIA

Generalized Image Acquisition and Analysis moved to Bordeaux to join the manao team.


Emmy-Noether Group

Generalized Image Acquisition and Analysis is now supported by an Emmy-Noether grant.


Software Update

The MATLAB Color Calibration Toolbox has been updated and is now supporting radiometric response curve estimation.


In the press

Johannes Kepler University Linz is reporting about our E-Lecture on Computational Photography last summer term. It was the first remote-only lecture for JKU. Eleven students attended the course at JKU.


In the press

Our work on dynamically displaying BRDFs is going to be featured in the September issue of 3D World, a magazine for 3D artists, covering SIGGRAPH's Emerging Technologies where we will demo our work. Matthias Hullin is quoted as "I don't expect a BRDF display to become available in the next 20 years. The principle on which the Nintendo 3DS is based was patented back in 1913!" -->


Webpage updated

Projects have been imported from previous webpage.
Several changes of the webpage regarding look and usage.