Generalized Image Acquisition and Analysis

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering

This paper presents a GPU-based, fast, and accurate dynamic height field rendering technique that scales well to large scale height fields. Current real-time rendering algorithms for dynamic height fields employ approximate ray-height field intersection methods, whereas accurate algorithms require pre-computation in the order of seconds to minutes and are thus not suitable for dynamic height field rendering. We alleviate this problem by using maximum mipmaps, a hierarchical data structure supporting accurate and efficient rendering while simultaneously lowering the pre-computation costs to negligible levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail rendering. In combination with hierarchical ray-stepping this results in an efficient intersection algorithm for large scale height fields.

News

2014-07-01

Software Update

The MATLAB Color Calibration Toolbox v2.1 (minor update) has been updated. No new functionalities this time; added error tolerance against missing packages.

2014-05-01

Eurographics 2014 Introduction to Optimization Techniques in Computer Graphics

Slides are online here.

2014-05-01

GIAnA associated with the Laboratoire Photonique, Numerique et Nanosciences (LP2N)

We will create a computational optics group at the LP2N.

2013-03-01

GIAnA joined INRIA

Generalized Image Acquisition and Analysis moved to Bordeaux to join the manao team.

2012-08-01

Emmy-Noether Group

Generalized Image Acquisition and Analysis is now supported by an Emmy-Noether grant.

2012-07-19

Software Update

The MATLAB Color Calibration Toolbox has been updated and is now supporting radiometric response curve estimation.

2011-09-28

In the press

Johannes Kepler University Linz is reporting about our E-Lecture on Computational Photography last summer term. It was the first remote-only lecture for JKU. Eleven students attended the course at JKU.

2011-07-27

In the press

Our work on dynamically displaying BRDFs is going to be featured in the September issue of 3D World, a magazine for 3D artists, covering SIGGRAPH's Emerging Technologies where we will demo our work. Matthias Hullin is quoted as "I don't expect a BRDF display to become available in the next 20 years. The principle on which the Nintendo 3DS is based was patented back in 1913!" -->

2011-04-27

Webpage updated

Projects have been imported from previous webpage.
Several changes of the webpage regarding look and usage.