Generalized Image Acquisition and Analysis

Three-Dimensional Kaleidoscopic Imaging

Three-dimensional kaleidoscopic imaging, a promising alternative for recording multi-view imagery. The main limitation of multi-view reconstruction techniques is the limited number of views that are available from multi-camera systems, especially for dynamic scenes. Our new system is based on imaging an object inside a kaleidoscopic mirror system. We show that this approach can generate a large number of high-quality views well distributed over the hemisphere surrounding the object in a single shot. In comparison to existing multi-view systems, our method offers a number of advantages: it is possible to operate with a single camera, the individual views are perfectly synchronized, and they have the same radiometric and colorimetric properties. We describe the setup both theoretically, and provide methods for a practical implementation. Enabling interfacing to standard multi-view algorithms for further processing is an important goal of our techniques.


Fluorescent Immersion Range Scanning

Matthias Hullin, Martin Fuchs, Ivo Ihrke, Hans-Peter Seidel, Hendrik P. A. Lensch
In: Proceedings of SIGGRAPH 2008.


The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a robust detection of incident light patterns. In our approach we embed the object into a fluorescent liquid. By analyzing the light rays that become visible due to fluorescence rather than analyzing their reflections off the surface, we can detect the intersection points between the projected laser sheet and the object surface for a wide range of different materials. For transparent objects we can even directly depict a slice through the object in just one image by matching its refractive index to the one of the embedding liquid. This enables a direct sampling of the object geometry without the need for computational reconstruction. This way, a high-resolution 3D volume can be assembled simply by sweeping a laser plane through the object. We demonstrate the effectiveness of our light sheet range scanning approach on a set of objects manufactured from a variety of materials and material mixes, including dark, translucent and transparent objects.
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title = "Fluorescent Immersion Range Scanning",
author = "Matthias B. Hullin and Martin Fuchs and Ivo Ihrke and Hans-Peter Seidel and
Hendrik P. A. Lensch",
journal = "ACM Transactions on Graphics",
volume = 27,
number = 3,
month = aug,
year = 2008,
pages = "87:1--87:10",
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