Generalized Image Acquisition and Analysis

BlurTags: Spatially Varying PSF Estimation with Out-of-Focus Patterns

In this paper, we consider the problem of animation reconstruction, i.e., the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user provided template models. Unlike pre- vious work that addressed this problem, we do not rely on locally conver- gent optimization but present a system that can handle fast motion, tem- porally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our approach is motivated by cartography: We first estimate a few landmark correspon- dences, which are extended to a dense matching and then used to recon- struct geometry and motion. We propose a number of algorithmic building blocks: a scheme for tracking landmarks in temporally coherent and inco- herent data, an algorithm for robust estimation of dense correspondences under topological noise, and the integration of local matching techniques to refine the result. We describe and evaluate the individual components and propose a complete animation reconstruction pipeline based on these ideas. We evaluate our method on a number of standard benchmark data sets and show that we can obtain correct reconstructions in situations where other techniques fail completely or require additional user guidance such as a template model.


Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images

Oliver Klehm, Ilya Reshetouski, Elmar Eisemann, Hans-Peter Seidel, Ivo Ihrke
VMV 2012


Mirror systems have recently emerged as an alternative low-cost multi-view imaging solution. The use of these systems critically depends on the ability to compute the background of a multiply mirrored object. The images taken in such systems show a fractured, patterned view, making edge-guided segmentation difficult. Further, global illumination and light attenuation due to the mirrors make standard segmentation techniques fail. We therefore propose a system that allows a user to do the segmentation manually. We provide convenient tools that enable an interactive segmentation of kaleidoscopic images containing three-dimensional objects. Hereby, we explore suitable interaction and visualization schemes to guide the user. To achieve interactivity, we employ the GPU in all stages of the application, such as 2D/3D rendering as well as segmentation.
Video Demo Data Set


author = {Oliver Klehm, Ilya Reshetouski, Elmar Eisemann, Hans-Peter Seidel, and Ivo Ihrke},
title = "{Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images }",
booktitle = {Proceedings of VMV},
pages = "xx--yy",
year = {2012},
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