Generalized Image Acquisition and Analysis

Eikonal Rendering: Efficient Light Transport in Refractive Objects

We present a new method for real-time rendering of sophisticated lighting effects in and around refractive objects. It enables us to realistically display refractive objects with complex material properties, such as arbitrarily varying refraction index, inhomogeneous attenuation, as well as spatially-varying anisotropic scattering and reflectance properties. User-controlled changes of lighting positions only require a few seconds of update time. Our method is based on a set of ordinary differential equations derived from the eikonal equation, the main postulate of geometric optics. This set of equations allows for fast casting of bent light rays with the complexity of a particle tracer. Based on this concept, we also propose an efficient light propagation technique using adaptive wavefront tracing. Efficient GPU implementations for our algorithmic concepts enable us to render visual effects that were previously not reproducible in this combination in real-time.

Projects

Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images

Oliver Klehm, Ilya Reshetouski, Elmar Eisemann, Hans-Peter Seidel, Ivo Ihrke
VMV 2012



Abstract

Mirror systems have recently emerged as an alternative low-cost multi-view imaging solution. The use of these systems critically depends on the ability to compute the background of a multiply mirrored object. The images taken in such systems show a fractured, patterned view, making edge-guided segmentation difficult. Further, global illumination and light attenuation due to the mirrors make standard segmentation techniques fail. We therefore propose a system that allows a user to do the segmentation manually. We provide convenient tools that enable an interactive segmentation of kaleidoscopic images containing three-dimensional objects. Hereby, we explore suitable interaction and visualization schemes to guide the user. To achieve interactivity, we employ the GPU in all stages of the application, such as 2D/3D rendering as well as segmentation.
Video Demo Data Set

Bibtex

@InProceedings{Klehm12,
author = {Oliver Klehm, Ilya Reshetouski, Elmar Eisemann, Hans-Peter Seidel, and Ivo Ihrke},
title = "{Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images }",
booktitle = {Proceedings of VMV},
pages = "xx--yy",
year = {2012},
}
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