Generalized Image Acquisition and Analysis

A Reconfigurable Camera Add-On for High Dynamic Range, Multispectral, Polarization, and Light-Field Imaging

We propose a non-permanent add-on that enables plenoptic imaging with standard cameras which we refer to as KaleidoCamera. Our design is based on a physical copying mechanism that multiplies a sensor image into a number of identical copies that still carry the plenoptic information of interest. Via different optical filters, we can then recover the desired information. A minor modification of the design also allows for aperture subsampling and, hence, light-field imaging. As the filters in our design are exchangeable, a reconfiguration for different imaging purposes is possible. We show in a prototype setup that high dynamic range, multispectral, polarization, and light-field imaging can be achieved with our design.


Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering

Art Tevs, Ivo Ihrke, Hans-Peter Seidel
In: Proceedings of I3D 2008.


This paper presents a GPU-based, fast, and accurate dynamic height field rendering technique that scales well to large scale height fields. Current real-time rendering algorithms for dynamic height fields employ approximate ray-height field intersection methods, whereas accurate algorithms require pre-computation in the order of seconds to minutes and are thus not suitable for dynamic height field rendering. We alleviate this problem by using maximum mipmaps, a hierarchical data structure supporting accurate and efficient rendering while simultaneously lowering the pre-computation costs to negligible levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail rendering. In combination with hierarchical ray-stepping this results in an efficient intersection algorithm for large scale height fields.
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author = {Art Tevs and Ivo Ihrke and Hans-Peter Seidel},
title = {Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering},
booktitle = {Symposium on Interactive 3D Graphics and Games (i3D'08)},
year = 2008,
pages = {183--190},
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