Generalized Image Acquisition and Analysis

Fluorescent Immersion Range Scanning

The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a robust detection of incident light patterns. In our approach we embed the object into a fluorescent liquid. By analyzing the light rays that become visible due to fluorescence rather than analyzing their reflections off the surface, we can detect the intersection points between the projected laser sheet and the object surface for a wide range of different materials. For transparent objects we can even directly depict a slice through the object in just one image by matching its refractive index to the one of the embedding liquid. This enables a direct sampling of the object geometry without the need for computational reconstruction. This way, a high-resolution 3D volume can be assembled simply by sweeping a laser plane through the object. We demonstrate the effectiveness of our light sheet range scanning approach on a set of objects manufactured from a variety of materials and material mixes, including dark, translucent and transparent objects.


Measuring BRDFs of Immersed Materials

Kai Berger, Ilya Reshetouski, Marcus Magnor, Ivo Ihrke
In: Proceedings of VMV 2011.


We investigate the effect of immersing real-world materials into media of different refractive indices. We show, that only some materials follow the Fresnel-governed behaviour. In reality, many materials exhibit unexpected effects such as stronger localized highlights or a significant increase in the glossy reflection due to microgeometry. In this paper, we propose a new measurement technique that allows for measuring the BRDFs of materials that are immersed into different media.


author = {Kai Berger and Ilya Reshetouski and Marcus A. Magnor and Ivo Ihrke},
title = "{Measuring BRDFs of Immersed Materials}",
booktitle = {Proceedings of VMV},
pages = "325--330",
year = {2011},
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