Generalized Image Acquisition and Analysis

Intrinsic Shape Matching by Planned Landmark Sampling

Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random-sampling-based techniques have been particularly successful due to their generality and efficiency. We introduce a new sampling-based shape matching algorithm that uses a planning step to find optimized "landmark" points. These points are matched first in order to maximize the information gained and thus minimize the sampling costs. Our approach makes three main contributions: First, the new technique leads to a significant improvement in performance, which we demonstrate on a number of benchmark scenarios. Second, our technique does not require any keypoint detection. This is often a significant limitation for models that do not show sufficient surface features. Third, we examine the actual numerical degrees of freedom of the matching problem for a given piece of geometry. In contrast to previous results, our estimates take into account unprecise geodesics and potentially numerically unfavorable geometry of general topology, giving a more realistic complexity estimate.

Projects

Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor

Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann
TVCG 2014



Abstract

Although volumetric phenomena are important for realistic rendering and can even be a crucial component in the image, the artistic control of the volume’s appearance is challenging. Appropriate tools to edit volume properties are missing, which can make it necessary to use simulation results directly. Alternatively, high-level modifications that are rarely intuitive, e.g., the tweaking of noise function parameters, can be utilized. Our work introduces a solution to stylize single-scattering volumetric effects in static volumes. Hereby, an artistic and intuitive control of emission, scattering and extinction becomes possible, while ensuring a smooth and coherent appearance when changing the viewpoint. Our method is based on tomographic reconstruction, which we link to the volumetric rendering equation. It analyzes a number of target views provided by the artist and adapts the volume properties to match the appearance for the given perspectives. Additionally, we describe how we can optimize for the environmental lighting to match a desired scene appearance, while keeping volume properties constant. Finally, both techniques can be combined. We demonstrate several use cases of our approach and illustrate its effectiveness.
Video

Bibtex

@article{Klehm:14,
author = {Oliver Klehm and Ivo Ihrke and Hans-Peter Seidel and Elmar Eisemann},
title = {Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor},
journal = {Transactions of Visualization and Computer Graphics},
year = 2014,
pages = {xx--yy},
}
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