Generalized Image Acquisition and Analysis

Time-resolved 3D Capture of Non-stationary Gas Flows

Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simulated data. In this paper, we take a step in the direction of capturing flow data for such purposes. Specifically, we present the first time-resolved Schlieren tomography system for capturing full 3D, non-stationary gas flows on a dense volumetric grid. Schlieren tomography uses 2D ray deflection measurements to reconstruct a time-varying grid of 3D refractive index values, which directly correspond to physical properties of the flow. We derive a new solution for this reconstruction problem that lends itself to efficient algorithms to robustly work with relatively small numbers of cameras. Our physical system is easy to set up, and consists of an array of relatively low cost rolling-shutter camcorders that are synchronized with a new approach. We demonstrate our method with real measurements, and analyze precision with synthetic data for which ground truth information is available.

Projects

Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor

Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann
TVCG 2014



Abstract

Although volumetric phenomena are important for realistic rendering and can even be a crucial component in the image, the artistic control of the volume’s appearance is challenging. Appropriate tools to edit volume properties are missing, which can make it necessary to use simulation results directly. Alternatively, high-level modifications that are rarely intuitive, e.g., the tweaking of noise function parameters, can be utilized. Our work introduces a solution to stylize single-scattering volumetric effects in static volumes. Hereby, an artistic and intuitive control of emission, scattering and extinction becomes possible, while ensuring a smooth and coherent appearance when changing the viewpoint. Our method is based on tomographic reconstruction, which we link to the volumetric rendering equation. It analyzes a number of target views provided by the artist and adapts the volume properties to match the appearance for the given perspectives. Additionally, we describe how we can optimize for the environmental lighting to match a desired scene appearance, while keeping volume properties constant. Finally, both techniques can be combined. We demonstrate several use cases of our approach and illustrate its effectiveness.
Video

Bibtex

@article{Klehm:14,
author = {Oliver Klehm and Ivo Ihrke and Hans-Peter Seidel and Elmar Eisemann},
title = {Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor},
journal = {Transactions of Visualization and Computer Graphics},
year = 2014,
pages = {xx--yy},
}
Go to project list