Generalized Image Acquisition and Analysis

A Kaleidoscopic Approach to Surround Geometry and Reflectance Acquisition

We describe a system for acquiring reflectance fields of objects without moving parts and without a massively parallel hardware setup. Our system consists of a set of planar mirrors which serve to multiply a single camera and a single projector into a multitude of virtual counterparts. Using this arrangement, we can acquire reflectance fields with an average angular sampling rate of about 120+ view/light pairs per surface point. The mirror system allows for freely programmable illumination with full directional coverage. We employ this setup to realize a 3D acquisition system that employs structured illumination to capture the unknown object geometry, in addition to dense reflectance sampling. On the software side, we combine state-of-the-art 3D reconstruction algorithms with a reflectance sharing technique based on non-negative matrix factorization in order to reconstruct a joint model of geometry and reflectance. We demonstrate for a number of test scenes that the kaleidoscopic approach can acquire complex reflectance properties faithfully. The main limitation is that the multiplexing approach limits the attainable spatial resolution, trading it off for improved directional coverage.


State of the Art in Computational Fabrication and Display of Material Appearance.

Matthias Hullin, Ivo Ihrke, Wolfgang Heidrich, Tim Weyrich, Gerwin Damberg, Martin Fuchs
Eurographics STAR 2013


After decades of research on digital representations of material and object appearance, computer graphics has more recently turned to the problem of creating physical artifacts with controllable appearance characteristics. While this work has mostly progressed in two parallel streams – display technologies as well as novel fabrication processes – we believe there is a large overlap and the potential for synergies between these two approaches. In this report, we summarize research efforts from the worlds of fabrication display, and categorize the different approaches into a common taxonomy. We believe that this report can serve as a basis for systematic exploration of the design space in future research.


author = {Matthias B. Hullin and Ivo Ihrke and Wolfgang Heidrich and Tim Weyrich and Gerwin Damberg and Martin Fuchs},
title = {State of the Art in Computational Fabrication and Display of Material Appearance},
booktitle = {STAR Proceedings of Eurographics},
year = 2013,
pages = {xx--yy},
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