Interactive Volume Caustics in Single-Scattering Media
Volume caustics are intricate illumination patterns formed by light ﬁrst interacting with a specular surface and subsequently being scattered inside a participating medium. Although this phenomenon can be simulated by existing techniques, image synthesis is usually non-trivial and time-consuming. Motivated by interactive applications, we propose a novel volume caustics rendering method for single-scattering participating media. Our method is based on the observation that line rendering of illumination rays into the screen buffer establishes a direct light path between the viewer and the light source. This connection is introduced via a single scattering event for every pixel affected by the line primitive. Since the GPU is a parallel processor, the radiance contributions of these light paths to each of the pixels can be computed and accumulated independently. The implementation of our method is straightforward and we show that it can be seamlessly integrated with existing methods for rendering participating media. We achieve high-quality results at real-time frame rates for large and dynamic scenes containing homogeneous participating media. For inhomogeneous media, our method achieves interactive performance that is close to real-time. Our method is based on a simpliﬁed physical model and can thus be used for generating physically plausible previews of expensive lighting simulations quickly.
MATLAB Color Calibration ToolboxThe toolbox can be used to compute color compensation matrices from images of a color checker (Gretag-Macbeth 24 patches, Colorchecker DC 240 patches, or ColorcheckerSG 140 patches). Since version 2.0 the software can also estimate radiometric camera response curves from an exposure stack of a color checker.
Author: Ivo Ihrke
PFS CalibrationIvo Ihrke is currently the maintainer of the PFS calibration package.
Demo and Datasets for "Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images"
Code and Datasets for "A Theory of Plenoptic Multiplexing"
Implementation for "Eikonal Rendering"
Multi-View Data SetsA multi-view data set of fire from our SCA 2004 paper and a synthetic multi-view data set (kungfu-girl)
Focal Stack PhotographyFocal Stack Photography has been a project of the lecture "Computational Photography 2010".
There are some data sets available on the project page containing up to 500 shots.
Some of the data sets are also available in 20 mega pixel resolution and raw format.
Feel free to ask for it.