Generalized Image Acquisition and Analysis

Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor

Although volumetric phenomena are important for realistic rendering and can even be a crucial component in the image, the artistic control of the volume’s appearance is challenging. Appropriate tools to edit volume properties are missing, which can make it necessary to use simulation results directly. Alternatively, high-level modifications that are rarely intuitive, e.g., the tweaking of noise function parameters, can be utilized. Our work introduces a solution to stylize single-scattering volumetric effects in static volumes. Hereby, an artistic and intuitive control of emission, scattering and extinction becomes possible, while ensuring a smooth and coherent appearance when changing the viewpoint. Our method is based on tomographic reconstruction, which we link to the volumetric rendering equation. It analyzes a number of target views provided by the artist and adapts the volume properties to match the appearance for the given perspectives. Additionally, we describe how we can optimize for the environmental lighting to match a desired scene appearance, while keeping volume properties constant. Finally, both techniques can be combined. We demonstrate several use cases of our approach and illustrate its effectiveness.


Parallel Visual Computing

Seminar in winter term 2012/13

Lecturers: Ivo Ihrke, Tobias Ritschel, Mario Fritz

General Information

Course webpage

When: 2012, Oct. 18th to 2013, Jan. 31st
Where: E1.7 room 0.01
Registration for mailing list: send email to Ivo Ihrke (


This seminar covers the hands-on use of parallel hardware (CPUs and GPUs) for visual computing, i.e.,

  • Computer vision (e.g., from simple image operations to classification)
  • Computer graphics (e.g., advanced shading)
  • Scientific computing (e.g., equation solving)

The target audience are students in computer science or related fields. Good C++ programming skills, basic knowledge about 3D geometry, image processing, and computer graphics are required. This seminar will be based on hands-on parallel programming:

  • Every one week, a tutor will present a problem with an interesting parallel solution.
  • On the same day there will be a programming assignment on the topic.
  • Teams of two people will work on this assignment
  • Every team demos their solution and we discuss


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