Generalized Image Acquisition and Analysis

Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions

In fluorescent materials, light from a certain band of incident wavelengths is reradiated at longer wavelengths, i.e., with a reduced per-photon energy. While fluorescent materials are common in everyday life, they have received little attention in computer graphics. Especially, no bidirectional reradiation measurements of fluorescent materials have been available so far. In this paper, we extend the well-known concept of the bidirectional reflectance distribution function (BRDF) to account for energy transfer between wavelengths, resulting in a Bispectral Bidirectional Reflectance and Reradiation Distribution Function (bispectral BRRDF). Using a bidirectional and bispectral measurement setup, we acquire reflectance and reradiation data of a variety of fluorescent materials, including vehicle paints, paper and fabric, and compare their renderings with RGB, RGB×RGB, and spectral BRDFs. Our acquisition is guided by a principal component analysis on complete bispectral data taken under a sparse set of angles. We show that in order to faithfully reproduce the full bispectral information for all other angles, only a very small number of wavelength pairs needs to be measured at a high angular resolution.

Teaching

Parallel Visual Computing

Seminar in winter term 2012/13

Lecturers: Ivo Ihrke, Tobias Ritschel, Mario Fritz

General Information

Course webpage

When: 2012, Oct. 18th to 2013, Jan. 31st
Where: E1.7 room 0.01
Registration for mailing list: send email to Ivo Ihrke (lastname@mmci.uni-saarland.de)

Overview:

This seminar covers the hands-on use of parallel hardware (CPUs and GPUs) for visual computing, i.e.,

  • Computer vision (e.g., from simple image operations to classification)
  • Computer graphics (e.g., advanced shading)
  • Scientific computing (e.g., equation solving)

The target audience are students in computer science or related fields. Good C++ programming skills, basic knowledge about 3D geometry, image processing, and computer graphics are required. This seminar will be based on hands-on parallel programming:

  • Every one week, a tutor will present a problem with an interesting parallel solution.
  • On the same day there will be a programming assignment on the topic.
  • Teams of two people will work on this assignment
  • Every team demos their solution and we discuss

FAQ:


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